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Deltasim Studio - HMS King George
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Compatibility: FSX
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Deltasim Studio - HMS King George


Total dimensions: (L,W,H m.) --------------------- 227 , 31 , 39
Displacement: ------------------------------------------- 38640 tons (standard), 42914 tons (full)
Draft: -------------------------------------------------------- 9.9 m.
Fuel: -------------------------------------------------------- 2 x 8000 p
Weaponry: ----------------------------------------------- 10 x 356 mm MK VII, 16 x 133 mm, 64 (double) anti-aircraft cannons 40 mm.
Equipment: ---------------------------------------------- 4 aircraft Supermarine Walrus - here 1 pc.
Moving parts: ------------------------------------------- rudder, throttle, gauges, switches, doors, flags, gangways, hangar doors, cannon turrets, fire console, search reflectors
Controlled: ----------------------------------------------- speed, reverse engine, turns, lights, anchor drop and rise, some doors, hangar doors, gangways, turrets, fire control
Panel: ----------------------------------------------------- virtual cockpits - 3 fire consoles + whole ship
Engine: --------------------------------------------------- 4 x 28000 KM
Speed max: --------------------------------------------- 28 Knots
Starter: --------------------------------------------------- 4x one touch starter
Model: ---------------------------------------------------- 1 models in two variants - long range fire and short range fire
Documentation: --------------------------------------- included
Disk space: -------------------------------------------- 126 Mb

This is very accurate, very detailed model built for FSX SP2 with native DirectX textures, custom effects, gauges and sounds. The model has unique cannon shooting and turrets moving.
Moreover all 133 mm turrets have cartridges for 20 missiles (10 shots) for firing in one session - 160 missiles in total. Next, all 356 mm turrets have 10 missiles for cannon of type: armor-piercing or anti-aircraft and 10 missiles of type: water-bomb for better localizing the water target (ships, submarines, platform, etc.). In total you have 200 missiles = 60 shots in one session.

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